I recently started exploring Blender, an open-source 3d creation suite. Blender allows for all sorts of fun—but I have focused on generative 2d animations.
The idea is to generate a texture—waves and bricks—then modulate them with noise. Chaining noise nodes produce interesting effects, but I am sticking to one while I explore the variables.
Messing with the color ramp settings has yielded some fun results.